Though Yakuza Kiwami is a wholesale remake of the very first game which appeared on the PS2, the narrative has been kept pretty much intact, but extra cutscenes and scenarios have been added to better connect Kiwami’s story with that of its immediate predecessor, Yakuza 0. Whether you’re engaging in a flamboyant Karaoke session, watching some pole dancing ladies, drinking your way through about 20 different types of whiskey or schooling some kids at the local Sega arcade, Yakuza Kiwami always has the capacity to alleviate the po-faced aspects of its narrative with elements that are far more laid back, comical and most importantly, worthwhile. And nowhere is Yakuza Kiwami’s less than serious side more brazen than in the sizable range of side missions and activities that it permits the player to engage with.
With a narrative set-up like that, it’s little wonder that Yakuza Kiwami sets the stage for some real high-stakes drama and yet, while the core of its story does invariably revolve around a bunch of super-serious, double-hard tattooed lads ruminating about money and finger chopping, so too does the game freely embrace it’s a sillier side. Deciding to take the fall for his friend and spending a decade wasting away in the slammer as a result, Kiryu emerges from his incarceration to discover that everything has changed the Tojo Clan is in turmoil and Yumi, the one thing that kept him going all those years, has mysteriously gone missing. Soon though as one might expect, everything goes awry when his childhood friend, Nishikiyama, guns down his superior for attempting to violate Kiryu’s sweetheart, Yumi.
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Stepping into this frame is long time series good egg Kazuma Kiryu, whose star is already in ascendancy as we see him rising up through the ranks of the Tojo Clan, one of the largest Yakuza crime families in Kamurocho.